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Blades in the Darkis a tabletop role-playing game by John Harper about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be hadif youre bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrels own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

In this stand-alone game, youll find:

  • Rules to create your scoundrel using the following character archetypes: theCutter, theHound, theLeech, theLurk, theSlide, theSpider, or theWhisper.
  • Rules to create your crew, built from types likeAssassins,Bravos, aCult,Hawkers,Shadows, orSmugglers.
  • A robust core mechanic which puts the fiction firstthe strength of a characters position (desperate, risky, or controlled) matters just as much as the characters ability scores.
  • A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
  • Rules for alchemical experiments, gadget tinkering, and weird occult powersincluding rules for playing Ghosts and other strange beings.
  • A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

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